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T5 WK 7: INTERACTIVE AND GENERATIVE ART

  • Mar 22
  • 6 min read
Fiery geometric pattern on a black background, featuring a glowing mandala-like star formed by bright orange flames.
Figure 1: © Melanie Meggs, Weavesilk Drawing no.1 (2026)


This week explores how contemporary artists use technology to create artworks that respond, shift, or evolve through audience interaction, code, sensors, virtual reality, robotics, and artificial intelligence. Rather than treating the viewer as passive, interactive media often places the audience inside the work, making their movement, presence, voice, data, or decisions part of the artwork itself.


Weave Silk (often referred to as Silk – Interactive Generative Art) is a browser-based digital tool that produces symmetrical, flowing visuals through algorithmic drawing. When you move your cursor or finger, the system mirrors your gestures across multiple axes, generating intricate, kaleidoscopic patterns in real time. It operates through generative code, meaning the final image is not pre-made but emerges from the interaction between user input and programmed behaviour such as symmetry, repetition, and motion smoothing.





Weave Silk sits within interactive and generative art practices, where authorship is shared between artist and system.


What is significant is that complexity is produced from minimal input. A single line becomes multiplied, mirrored, and extended into a larger visual logic. This reflects a key principle of generative art: emergence.


The tool also introduces a sense of controlled unpredictability. While you guide the movement, the system refines, smooths, and extends it beyond your direct control. This creates a tension between intention and outcome.



I could extend this process directly into my practice by translating these digital outputs into cyanotypes or prints, allowing generative systems to move into material form. Also, another alternate could be in using them within projection or light-based installations, where the work becomes immersive and spatial rather than fixed. There is potential I could also layer these forms with my photographic fragments to construct hybrid identities that sit between the human and the system.


It allows me to visualise internal states such as mood, pain, and energy without relying on direct representation. These works begin to function as non-representational portraits, where the self is expressed through pattern, movement, and repetition rather than image.

The risk is that the work becomes overly aesthetic. The visuals are immediately striking, which can overshadow meaning.



Video 1: © Art21 2020, Rafael Lozano-Hemmer in "Borderlands" (Extended Segment), YouTube


Rafael Lozano-Hemmer's Borderlands, presented in Art in the Twenty-First Century, examines how technology mediates power, surveillance, and human connection. Through participatory works like Border Tuner, participants used searchlights and voice channels to connect with individuals across the border, transforming a militarised technology of surveillance into a temporary communication system. This gesture appears utopian at first glance; however, its effectiveness lies in its tension. The work does not resolve the border conflict but exposes its contradictions. The same technologies used for control are repurposed for intimacy yet remain structurally tied to systems of power.



Video 2: © Art21 2022, Rafael Lozano-Hemmer: "A Crack in the Hourglass" (Extended Play), YouTube

In A Crack in the Hourglass, Rafael Lozano-Hemmer examines time as unstable, embodied, and collectively produced. Using biometric data and participatory systems, the work transforms individual presence into temporal disruption, where time is no longer linear but contingent on interaction. The "crack" suggests a rupture in measured, mechanical time, opening space for lived, subjective experience. Participants become both data sources and agents, collapsing distinctions between observer and system. Rather than representing time, Lozano-Hemmer constructs it as an event, shaped by bodies, memory, and technology, reinforcing his broader critique of control, measurement, and technological authority.



Video 3: © Art Gallery of New South Wales 2023, The Tank: Adrián Villar Rojas ‘The End of Imagination’ | Justin Paton, YouTube


In The End of Imagination, Adrián Villar Rojas constructs an environment that resists containment. As Justin Paton describes, The Tank becomes a space where images, materials, and temporalities accumulate rather than resolve. The viewer is not presented with objects, but immersed in a field of fragments, where digital processes and organic decay coexist. What emerges is not clarity, but pressure. The work suggests that the world is unstable, and that imagination isn’t limitless, it’s shaped and restricted by what is already happening around us.



Video 4: © ACMI 2022, The language of plants – Monica Gagliano and Tully Arnot: The making of Epiphytes, YouTube


In Epiphytes, Monica Gagliano and Tully Arnot challenge human-centred ideas of communication by exploring how plants sense and respond to their environment. The work translates plant activity into sound, allowing audiences to experience plant behaviour as a form of expression rather than passive existence. This shifts plants from background elements to active participants within an interactive system. The installation operates through data, sensors, and real-time feedback, positioning technology as a mediator between human perception and non-human life. Rather than simply representing plants, the work creates a live exchange where meaning emerges through interaction. Epiphytes question the limits of perception and language, suggesting that communication extends beyond human systems. It reframes interactivity as ecological, where attention and responsiveness become central to understanding.



Video 5: © Louisiana Channel 2017, Laurie Anderson Interview: A Virtual Reality of Stories, YouTube


In this interview, Laurie Anderson positions virtual reality as a medium that reshapes how stories are constructed and experienced. Rather than following a linear narrative, VR allows the viewer to move through space, making storytelling immersive and non-sequential. Anderson emphasises that meaning is not delivered but discovered, as the audience navigates and interprets the environment themselves. Chalkroom (2017), created with Hsin-Chien Huang, reflects this approach. In the work, viewers float through a virtual space filled with hand-drawn words and sentences, guided by her voice, placing storytelling at the centre. VR becomes a tool for merging memory, language, and perception into an unstable, spatial experience.



Video 6: Nowness 2023, Artist Sougwen Chung works in synergy with robots to expand her creative practice, Youtube


In this film, Sougwen Chung reframes the role of AI and robotics within artistic practice, not as tools of replacement but as systems of collaboration. Her work operates through a feedback loop between human gesture and machine response, where drawing becomes a shared process. By connecting brainwave data to a robotic arm, Chung introduces a mediated flow state, where intuition is extended through technology. This challenges traditional ideas of authorship, shifting from individual control to distributed agency. The machine does not replicate her mark but responds to it, creating a layered dialogue between organic and programmed movement. The work positions technology as a partner rather than an instrument, raising questions about creativity, control, and embodiment. It suggests that artistic practice is no longer fixed within the human, but emerging through interaction between biological and computational systems. In the following interview, Chung gives a more personal insight into how her practice developed, particularly her shift from traditional drawing into working with machines. She discusses her early interest in mark-making and how this evolved into training robotic systems to learn her gestures. What becomes clear is that her work is grounded in repetition and memory, where past drawings inform future machine responses. The interview also highlights her interest in time and presence, especially how drawing can exist as both a physical act and a recorded dataset.


She emphasises that the machine is not simply copying her but learning patterns and introducing variation. This creates a shared authorship where control is constantly negotiated. Importantly, Chung frames this process as intuitive rather than purely technical, linking it to embodied experience. The interview ultimately positions her work as a balance between structure and unpredictability, where technology extends, rather than replaces, human creativity.

Video 7: © VMware 2019, 20 Questions with Artist Sougwen Chung, YouTube


Video 8: © National Gallery of Victoria 2023, Melbourne Now | Shaun Gladwell, YouTube


In Passing Electrical Storms, Shaun Gladwell extends his long-standing focus on the body into an immersive XR environment that simulates the experience of dying. Presented through National Gallery of Victoria, the work uses medical imaging and virtual reality to guide participants through stages of bodily shutdown, from cardiac arrest to brain death. This creates a deeply embodied yet disorienting experience, where the viewer is no longer observing the body but inhabiting its dissolution. The work operates between meditation and discomfort, forcing an awareness of internal processes typically hidden from perception. Critically, Gladwell transforms XR from a tool of escapism into one of confrontation, using it to explore mortality, consciousness, and the limits of bodily experience. The piece positions technology as a means of accessing both the physical and metaphysical dimensions of existence.




References:


ACMI 2022, The language of plants – Monica Gagliano and Tully Arnot: The making of Epiphytes, YouTube, viewed 23 March 2026, <https://youtu.be/-X1bxqwZgKY?si=t4s6I4UyRXb0cg9W>. (Video 4)


Art21 2020, Rafael Lozano-Hemmer in "Borderlands" (Extended Segment), YouTube, viewed 23 March 2026, <https://youtu.be/sX-VXlweApI?si=9VVJ34jPzdReuxyN>. (Video 1)


Art21 2022, Rafael Lozano-Hemmer: "A Crack in the Hourglass" (Extended Play), YouTube, viewed 23 March 2026, <https://youtu.be/BsVsULhoSbM?si=qScMCJQVC10KASob>. (Video 2)


Art Gallery of New South Wales 2023, The Tank: Adrián Villar Rojas ‘The End of Imagination’ | Justin Paton, YouTube, viewed 23 March 2026, <https://youtu.be/LdWwvTjW-o0?si=HRxXAC4WFJwhT9sn>. (Video 3)


Deakin Motion Lab n.d., Passing Electrical Storms, viewed 23 March 2026, <https://motionlab.deakin.edu.au/projects/passing-electrical-storms>.


Louisiana Channel 2017, Laurie Anderson Interview: A Virtual Reality of Stories, YouTube, viewed 23 March 2026, <https://youtu.be/zHT016FbR30?si=DdSbT8q4BHdb4Qmq>. (Video 5)


National Gallery of Victoria 2023, Melbourne Now | Shaun Gladwell, YouTube, viewed 23 March 2026, <https://youtu.be/feJibnomzYg?si=nWOGkz9a7KG3F0U>. (Video 8)


Nowness 2023, Artist Sougwen Chung works in synergy with robots to expand her creative practice, Youtube, viewed 23 March 2026, <https://youtu.be/wTFCl8ExqUo?si=wlWgYPfS_tVFcqG7>. (Video 6)


VMware 2019, 20 Questions with Artist Sougwen Chung, YouTube, viewed 23 March 2026, <https://youtu.be/amp0hisbhXY?si=JXGl7vv4xGOLPlt3>. (Video 7)


Weave Silk n.d., Weave Silk, interactive website, viewed 23 March 2026, <http://weavesilk.com>. (Figures 1-10)






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© 2026 by Melanie Meggs

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